The perfect software match for John was Zbrush discovered six years ago. This meant post-college jobs making copper fountains, welding and steel fabricating, casting and finishing bronze sculptures, and working for an architectural blacksmith throughout his twenties.ĭigitally, John got sucked into cyberspace and the arcane mysteries of 3D studio max. Always with the fondness for the fantastical and medieval, Art school drove him deeper into Luddite territory by granting him the skills of a traditional metal-smith. There he spent a semi-isolated childhood re-enacting the Lord of the Rings and being corrupted by Dungeons and Dragons. John Haverkamp was born in Ohio and then moved to the pristine Blue Ridge Mountains of Virginia at a young age. Required Software: This tutorial series is applicable to ZBrush 4R6 upwards With around eight hours of tuition, John Haverkamp who is also a "real world" sculptor and teacher goes step by step through the process. It's all done in ZBrush and it is recommended for intermediate users of this modelling package. It includes talking about the anatomy of these popular mythical creatures, which is an essential foundation before sculpting. This video series explores sculpting your very own dragon from scratch.
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